Walking the Three Capes Track

The Three Capes Track is a four-day, 48 km walk on the Tasman Peninsula, from a boat ride out of Port Arthur to the sea cliffs of Cape Pillar and Cape Hauy. Here is what each day brings and what to pack.

What should you pack for the Three Capes?

A comfortable pack and a warm night's sleep come first.

Large trekking backpack with padded hip belt
PACKS

Trekking packs for multi-day walks, plus light daypacks.

What to prioritise
Four days' kit

Hiking Backpacks & Trekking Packs

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Mummy-shaped sleeping bag
SLEEP

Sleeping bags across a range of temperature ratings.

What to prioritise
Unheated rooms

Hiking Sleeping Bags

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Leather high-rise trekking boot
FOOTWEAR

Hiking boots and shoes, many of them waterproof.

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Stone steps

Mountain Hiking Boots & Shoes

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Purple hooded women's waterproof hiking jacket
WATERPROOFS

Waterproof jackets, ponchos and overtrousers for wet days.

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Coastal squalls

Hiking Rain Jackets

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Beige half-zip fleece top
WARM LAYER

Fleece jackets and tops that layer under a shell.

What to prioritise
Cool evenings

Hiking Fleeces

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Compact headlamp on an elastic headband
LIGHT

Head torches for early starts and dark cabins.

What to prioritise
Hands free

Hiking Headlamps

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The track, day by day

Four days and three nights in cabins, walked in one direction.

Day 1, about 4 km

Port Arthur to Surveyors

The walk begins with a boat trip of about 75 minutes from Port Arthur to Denmans Cove. A short walk through eucalypt woodland and coastal heath then brings you to Surveyors cabin, with views out to Cape Raoul.

Good to knowYou may need to wade ashore at Denmans Cove, so wear shorts or trousers you can roll up and keep a towel near the top of your pack.

Day 2, about 11 km

Surveyors to Munro

A short climb to Arthurs Peak opens up views over Crescent Bay. The track then drops off Crescent Mountain and crosses the Ellarwey Valley to Munro cabin.

Good to knowParks Tasmania allows about 4 to 4.5 hours. Munro looks out over Munro Bight towards Cape Hauy, and it is the only cabin with an outdoor shower.

Day 3, about 19 km

Cape Pillar and The Blade

The biggest day, out along the sea cliffs to Cape Pillar, where you climb The Blade for views of Tasman Island. The night is spent at Retakunna cabin.

Good to knowAllow about 6 hours. The track lets you leave your main pack at a cabin and do the Cape Pillar section with a light day pack, so it is worth bringing a small packable one.

Day 4, about 14 km

Mount Fortescue and Cape Hauy

An early climb over Mount Fortescue, then out to the tip of Cape Hauy, where you may spot rock climbers on the Totem Pole and other dolerite columns. The track then descends to Fortescue Bay.

Good to knowExpect about 6 to 7 hours on your feet. A bus takes walkers from Fortescue Bay back to Port Arthur, where the walk began.

Each night

The cabins

You stay one night each at Surveyors, Munro and Retakunna, in multi-share rooms with mattresses. Each site has toilets and a heated shared kitchen with gas cooktops, saucepans, frying pans and kettles, and a Host Ranger is on site.

Good to knowSleeping rooms are unheated, so Parks Tasmania recommends a sleeping bag rated to -5°C or less and a head torch. Bring your own cutlery, plate, bowl and cup, and treat the tank water before drinking.

What to know before you go

What the cabins provide

Mattresses, gas cooktops, pots, pans and kettles are supplied, so you can leave the stove and cookset at home. You still need a warm sleeping bag, eating utensils and all your own food.

Pack light

You carry everything for four days, so Parks Tasmania advises packing light. Train with your loaded pack and boots before the walk, building up from daily walks.

Water for each day

Carry about two litres of water a day. The cabins have rainwater tanks, and Parks Tasmania advises treating the water before you drink it.

Patchy reception

Mobile reception is available on parts of the track but drops out in places, including at Munro. Leave your plans with someone at home and don't rely on your phone for navigation.

First-timer tips

Train with your pack

The hardest day covers about 19 km with around 650 m of climbing, so get used to walking with a loaded pack well before you go.

Pack for the wade

Keep shorts or roll-up trousers handy for the landing at Denmans Cove, with a small towel near the top of your pack.

Use the day pack trick

A light packable day pack lets you leave your main pack behind for the Cape Pillar out-and-back.

Your Three Capes kit at a glance

ItemWhyTip
Trekking packCarries four days of kit and foodFit it with weight in before you go
Sleeping bagSleeping rooms are unheatedParks Tasmania suggests -5°C or lower
Hiking bootsBoardwalk, gravel and stone stepsWear them in on training walks
Rain jacketCoastal weather can turn fastKeep it near the top of your pack
FleeceCool mornings and eveningsDoubles as a pillow layer at night
Head torchDark rooms and early startsPack spare batteries or a charged cable
Water bottlesAbout two litres a dayTreat cabin tank water before drinking

After the walk

  • Air your sleeping bag out of its stuff sack as soon as you get home, and store it loose.
  • Clean salt and sand off your boots, then dry them slowly away from direct heat.
  • Empty your pack completely, brush out the crumbs and hang it open to dry.
  • Reproof your rain jacket if water has stopped beading on the fabric.

Frequently asked questions

Do I need to book the Three Capes Track?

Yes. The Three Capes Track is booked in advance through the Tasmania Parks and Wildlife Service, and you choose your boat departure when you book. The booking covers the boat trip, your three nights in the cabins and park entry, and the number of walkers starting each day is limited. Fees and availability change, so check the Parks and Wildlife Service for current details before you plan your trip.

How hard is the Three Capes Track?

Parks Tasmania grades it 3, which means some bushwalking experience is recommended, with short steep hills, rough surfaces and many steps. The hardest day covers about 19 km with around 650 m of climbing over 6 to 7 hours. It is described as achievable for a wide range of ages and abilities, especially if you train with your pack and boots beforehand.

What do I need to bring on the Three Capes Track?

The cabins supply mattresses and shared kitchens with gas cooktops, saucepans, frying pans and kettles, so you don't need a tent or stove. You do need a warm sleeping bag (Parks Tasmania recommends one rated to -5°C or less), a head torch, your own cutlery, plate, bowl and cup, all your food and suitable footwear. Add waterproofs, warm layers and enough bottles to carry about two litres of water a day.

Can children walk the Three Capes Track?

Many children can. Parks Tasmania describes it as a suitable introduction to overnight walking for lots of kids, with manageable daily distances and lighter packs. Walkers under 18 must be with an adult, it is generally not suited to children under 5, and bookings with infants need approval first. Check the current requirements with the Parks and Wildlife Service before you book.

When is the best time to walk the Three Capes?

The track is open all year, and each season has its own character. Parks Tasmania notes that demand is high from spring through to autumn, while winter brings cold nights, wind and rain, fewer walkers and a quieter track, with heated cabins to come back to. Whatever the season, pack waterproofs and warm layers, and check park alerts before you go.

Ready for the Three Capes?

Train with your pack, check the latest from Parks Tasmania and pack warm for the nights. We have the multi-day kit to make it a comfortable four days.

Free delivery on orders over $150. Members get our lifetime warranty.

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Couple in hooded rain jackets on a wet, windy day beside a rocky shoreline